In 2020, the EU Counter-Terrorism Coordinator issued a warning that extremists are increasingly present in digital gaming spaces and in 2021, the EU Terrorism Situation and Trend Report detailed that right-wing extremist actors in particular use both videogames and related platforms to disseminate their propaganda. While much of the potential nexus between gaming and extremism remains severely under-researched, the following Insight provides a preliminary overview of the gaming (-adjacent) platforms currently used by extremist actors and both strategic and organic reasons for their presence there. It is based on a recent RAN publication.
TechInnovation-Gaming-Extremist Use. Let’s Talk about Games, Baby: Extremist Use of Gaming (-Adjacent) Platforms (Linda Schlegel, GNET)
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