TechInnovation-Gaming-Extremist Use. Let’s Talk about Games, Baby: Extremist Use of Gaming (-Adjacent) Platforms (Linda Schlegel, GNET)

In 2020, the EU Counter-Terrorism Coordinator issued a warning that extremists are increasingly present in digital gaming spaces and in 2021, the EU Terrorism Situation and Trend Report detailed that right-wing extremist actors in particular use both videogames and related platforms to disseminate their propaganda. While much of the potential nexus between gaming and extremism remains severely under-researched, the following Insight provides a preliminary overview of the gaming (-adjacent) platforms currently used by extremist actors and both strategic and organic reasons for their presence there. It is based on a recent RAN publication.

Let’s Talk about Games, Baby: Extremist Use of Gaming (-Adjacent) Platforms – GNET (gnet-research.org)

Marco Emanuele
Marco Emanuele è appassionato di cultura della complessità, cultura della tecnologia e relazioni internazionali. Approfondisce il pensiero di Hannah Arendt, Edgar Morin, Raimon Panikkar. Marco ha insegnato Evoluzione della Democrazia e Totalitarismi, è l’editor di The Global Eye e scrive per The Science of Where Magazine. Marco Emanuele is passionate about complexity culture, technology culture and international relations. He delves into the thought of Hannah Arendt, Edgar Morin, Raimon Panikkar. He has taught Evolution of Democracy and Totalitarianisms. Marco is editor of The Global Eye and writes for The Science of Where Magazine.

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